Get a (Second) Life!

For those of you who skedaddled early and missed this session, here are my own notes from the presentation by myself, Megan Fox, and Candy Schwartz.

“Second Life is a 3-D online digital world imagined, created and owned by its residents.”

Second Life Stats:

  • Total Registered Residents: 9,566,36 (compare to 4,878,127 in March 2007)
  • Logged In Last 60 Days: 1,681,479
  • Avatars in-world at any given moment: usually 30,000 to 50,000
  • Main Grid Sims: 3,180
  • Teen Grid Sims: 49
  • Exchange Rate: $1 US = L$266
  • US$ Spent Last 24 hours: $1,224,137
  • LindeX Activity Last 24 hours: $218,128

System Requirements
RECOMMENDED system requirements and a list of NONCOMPATIBLE video cards is online at:

Av: Avatar
Client: Program that runs SL
Griefer: Someone who exists solely to cause trouble, through harassment
Lag: Delay in background, objects, and chat loading, and avatars/objects moving
LL: Linden Lab, the company that created and maintains Second Life
LM: Landmark, as in, I need an LM so I can return here!
Prim: The basic building block in Second Life
Rez: To appear or resolve , as in, I’m waiting for the world to rez
SL: Second Life
SLURL: hyperlink to a location in-world, or in SL
TP: Teleport, a way to get from location to location without walking or flying.

Second Life Website:
Beth’s Bookmarks:

Carr, Paul and Graham Pond. The Unofficial Tourist’s Guide to Second Life. St. Martin’s/Griffin, 2007.
Rymaszewski, Michael et al. Second Life: The official guide. Sybex, 2006.
Tapley, Rebecca. Designing Your Second Life. New Rider’s Press, 2007.
Webber, Aimee, et al. Creating Your World: The official guide to advanced content creation in Second Life. Sybex, 2007.
White, Brian. Second Life: A Guide to Your Virtual World. Que, 2007.

Search “Info Island” in your map to locate the Second Life Library

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