Drop-In Demos: Games and Gaming

all three days (Sunday/Mon/Tues) at periodic times

Information Technology Section (ITS) members have again assembled an assortment of popular games sure to become hits in your library. Come at your convenience to play, learn more about this increasingly popular option, and take advantage of the opportunity for a hands-on trial.

gaming lab @nela2009
photo credit: Brian Herzog

Personal Thoughts and Impressions: My FAVORITE part of the conference!! I must have spent a good 45 minutes in that room trying to not stink at Rock Star (the screen on the far left). I play most of my video games on the PC and tend to gravitate towards long, adventure/quest-type games, so it was quite a treat to get to see some of the more popular games and consoles first hand.

The room had three type of game setups. On the left hand side, there was a PlayStation 2 with a Rock Star game loaded, complete with wireless guitar, wireless microphone, and drum set. In the middle was a Wii and various games and accessories. On the right hand side was a Xbox 360 with Guitar Hero loaded and a wireless guitar. I spent nearly all my time in there playing Rock Star, but I did watch a bowling game and a race car game being played on the Wii and listened in on a few discussions as well.

I hope this demo will be presented again at next year’s conference.

Excerpts from handout compiled by Scott Kehoe:

Who’s Got Game (some statistics)

    53% of all American adults play video games
    81% of all 18-29 year olds play video games


    76% of teens play online games

    66% of parents with children under 18 play games

    Gamer Profile
    55% male
    56% urbanites
    57% college educated
    62% annual income $50,000+
    no significant ethnic differences among game player

Online Bibliography:

Buying Games and Equipment:
GameStop – http://www.gamestop.com

  1. sell all consoles, games and accessories
  2. also sell USED games and equipment — can buy more equipment with less money
  3. take trade-ins — when games stop becoming popular, trade it in and get something else

Online Bibliography:

Library Success: A Best Practices Wiki
Goto: Programming/Gaming

Pew Internet & American Life Project – http://www.pewinternet.org – contains data on how Americans use the internet and their computers.
Goto: http://www.pewinternet.org/topics/gaming.aspx Or search site with keyword: gaming

Entertainment Software Association – http://www.theesa.com – video game industry professionals
Promotes video games and responsible for rating video games

Book Bibliography:
Game On! Gaming at the Library / Beth Gallaway
Neal-Schuman Publishers, Inc., 2009

Gaming in Academic Libraries: Collections, Marketing, & Information Literacy / Amy Harris & Scott E. Rice (Editors)
Association of College and Research Libraries, 2008

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